Weekly Update (13/11/67)


  • Progress
    • Blender : Optimized model
      • Wire mesh fence (PolygonFace 301 / pc)
      • Metal shelving unit (PolygonFace 93 / pc)
      • Pipe (PolygonFace 1343 / pc)
    • Coding ( Docs )
      • CameraControllerManages the first-person view of the player, allowing them to look around and interact with the environment. This script would handle mouse input for looking in different directions and ensure that the player’s view follows their movement.
      • FlashLight: Controls the flashlight mechanics, enabling the player to turn it on and off. This script may also handle flashlight battery usage,  and the direction of the light beam, essential for illuminating dark areas as the player explores the hotel.
      • CameraSecurity: Handles the CCTV system functionality, allowing the player to access and switch between various security camera feeds within the hotel. This script would let the player observe different locations remotely to detect any anomalies or strange occurrences, adding a layer of suspense and helping them gather clues.
      • PlayerController: Manages the player’s movement and basic interactions within the game, such as walking, running, and interacting with objects (like doors or items related to quests). It would also manage quest progression, guiding the player as they follow objectives to uncover the hotel’s mysteries.
  • Unity has added assets to the lobby on the first floor of the hotel 
    • by adding lamps, chairs, flower vases, and adjusting the size of bathroom doors.
  • Update by


    • 640117010026
    • 640117010027 Napat Haboonmee - Coding
    • 640117010035 Thanachot Suenawong  -3D Modeler(Environment)
    • 640117010048 Wuttipat Toojinda - Level Design

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