View all by Four-Leaf Studio
Creator
Follow Four-Leaf Studio
Follow
Following Four-Leaf Studio
Following
Add To Collection
Collection
Comments
Devlog
The Eternal Hotel
←
Return to The Eternal Hotel
Devlog
Weekly Update (27/4/68)
April 27, 2025
by
wuttipat06t
Added lighting, assets for decal making, and support for special effects such as bloodstains, cracks, or debris. Wuttipat 640117010048 & Thanachot 640117010035...
Continue reading
Weekly Update (13/4/68)
April 13, 2025
by
wuttipat06t
Added a small amount of time-lapse asset scenes, including scene lighting and objects as shown in the image / Wuttipat 640117010048 Added decorative newspapers 29 paper and brief information about the...
Continue reading
Weekly Update (7/4/68)
April 06, 2025
by
wuttipat06t
Added map lighting scene, slightly fixed room size. Wuttipat / 640117010048 Create UI panel for computer gameplay / Thanachot 640117010035 Add a quest that requires the player to explore the lobby roo...
Continue reading
Weekly Update (30/3/68)
March 30, 2025
by
wuttipat06t
Move the living room to be in line with the hallway -Create Ghost Animation /Thanachot 640117010035 Wuttipat Toojinda 640117010048...
Continue reading
Weekly Update (23/03/68)
March 24, 2025
by
Four-Leaf Studio
640117010035 Thanachot/ 640117010048 Wuttipat 1️⃣ Implemented a system that transforms the hotel environment back to its past state. 2️⃣ Modeled and animated a code-locked safe with functional...
Continue reading
Midterm Alpha Gameplay
March 23, 2025
by
Four-Leaf Studio
Midterm Alpha Gameplay Includes: Fuse System Common Player Movement & Interaction System Interactive Animations Quest System Information & Alpha Gameplay Clip https://www.canva.com/design/DAGikMDN1xg/...
Continue reading
Weekly Update (17/02/68)
February 23, 2025
by
KENZ0x1
Add mechanics in the mid-game and late-game story. /Napat The model is 90% complete, with a little more left./ Wuttipat 640117010026 / Napat 640117010048 / Wuttipat...
Continue reading
Weekly Update (10/02/68)
February 10, 2025
by
KENZ0x1
Add the Inventory Note system to the Inventory function. /Napat Create a dome roof for the hotel. + Particle dust + Reception lighting /Thanachot Added items to the basement + adjusted the size of the...
Continue reading
Weekly Update (03/02/68)
February 03, 2025
by
KENZ0x1
Add inventory system by adding an item usage feature and a button to open/close the inventory. /Napat Fix CCTV Room material, Reducted Texture resolution /Thanachot Add a basement room / Wuttipat 6401...
Continue reading
Weekly Update (26/1/68)
January 26, 2025
by
wuttipat06t
Added a clothing room, edited some models in the bathroom. / Wuttipat updated by 640117010035 ธนโชติ ซื้อนาวงค์ 6401107010048 วุฒิภัทร ตู้จิ...
Continue reading
Weekly Update (20/1/2568)
January 20, 2025
by
wuttipat06t
Place a wall behind the stairs, place room numbers 201-210, add a 3rd floor, living room and manager's room, add a few lights on various floors, fix small stretched walls. / Wuttipat Add an inventory...
Continue reading
Weekly Update (13/01/68)
January 19, 2025
by
KENZ0x1
*New Area : Manager's Office* Create Interior decorations : Bookshelf ,Books ,Manager's Desk / Tanachot Add a ghost system to the game, where the ghost will stop moving when the player looks at it. Ho...
Continue reading
Game information
December 06, 2024
by
Four-Leaf Studio
Game Genre Survival horror ตัวเกมมีฉากหลังเป็นโรงแรม ซึ่งมักจะเป็นสถานที่ที่ใช้สร้างบ...
Continue reading
Weekly Update (27/11/67)
November 27, 2024
by
Four-Leaf Studio
Project Consolidate tasks from team members into a single task Blender Reducted polygonface basement pillar from 300 to 100 polygon Start creating the CCTV room, Blocking out the floor plan, and build...
Continue reading
Weekly Update (20/11/67)
November 19, 2024
by
Four-Leaf Studio
Progress Blender Add new decoration and Optimized some model Concrete Pillar : Create High polygon and completely optimized (PolygonFace : 157/pc) Sofa cover and Cloth : Create High polygon and comple...
Continue reading
Weekly Update (13/11/67)
November 13, 2024
by
Four-Leaf Studio
Progress Blender : Optimized model Wire mesh fence (PolygonFace 301 / pc) Metal shelving unit (PolygonFace 93 / pc) Pipe (PolygonFace 1343 / pc) Coding ( Docs ) CameraController : Manages the first-pe...
Continue reading
Weekly Update (6/11/67)
November 06, 2024
by
Four-Leaf Studio
1
Progress : Blender : blockout basement ( not retopology yet) Unity : Import some model into Unity Next week plan blender : Retopology Unity : Import some model into Unity สไลด์นำเส...
Continue reading