Weekly Update (20/11/67)
The Eternal Hotel » Devlog
- Progress
- Blender
- Add new decoration and Optimized some model
- Concrete Pillar : Create High polygon and completely optimized (PolygonFace : 157/pc)
- Sofa cover and Cloth : Create High polygon and completely optimized by Decimate (PolygonFace All : 1438)
- Cleaning tools : Create High polygon and completely optimized (PolygonFace All : 771 )
- Cable spool : : Create High polygon and completely optimized (PolygonFace : 154/pc)
- Downloaded floor texture
- Add new decoration and Optimized some model
- Coding
- Light Switch : System that turns the lights on and off by pressing the E key.
- Fix Code Camera Security : Edit the code by adding a system where when opening the CCTV camera, the character will stay still and the CCTV camera has a rotation range, it will not be able to rotate 360 degrees.
- Unity
- Added a test basement that has not yet been textured, added models include Basement_bucket+wirereel, Basement_Pillar,
Hallway_table , Hallway_vase3+sign+newsboard Then adjusted the new lobby area by moving the tables and adding lights in the bathrooms and a few other things.
- Blender
Update by
- 640117010035 Thanachot Suenawong -3D Modeler(Environment)
- 640117010026 Napat Haboonmee -Coding
- 640117010048 Wuttipat Toojinda - Level design
Get The Eternal Hotel
The Eternal Hotel
Status | In development |
Author | Four-Leaf Studio |
Genre | Survival |
Tags | 3D, Horror |
More posts
- Game information9 days ago
- Weekly Update (27/11/67)18 days ago
- Weekly Update (13/11/67)32 days ago
- Weekly Update (6/11/67)39 days ago
Comments
Log in with itch.io to leave a comment.
Right now, I need a UI title that has a game-like feel. Players should be able to log in and play, or just walk around and explore. Please test and build it for PC and WebGL (if possible). Prepare to upload it to the Devlog page soon.
[ตอนนี้อยากได้ UI Title ที่เป็นเกม เข้าระบบเล่นได้ เข้าไปเดินอย่างเดียวก็ได้ ให้ทดสอบ ลอง Build เป็น PC และ WebGL (ถ้าได้นะ) เตรียม Upload ใน Devlog หน้าหน่อยนะครับ]
Can we optimize the retopology in this area? A simplified mesh with a low polygon count, or even a single plane, might be sufficient for this purpose.
[Retopology ส่วนนี้ลงได้ไหม? ให้เป็น Flat หยาบๆ หรือใช้ Plan หลอกไปเลยชิ้นเดียว]
Sound Process
For the next step, please provide an update on the development of the sound design, specifically:
To help illustrate your vision, please gather additional references and compile them into a video uploaded to YouTube. You can then embed the video for us to review.
[Next Step ผมอยากเห็น Progress ของ SFX, Noise Sounds, BGM and UI Sounds หา References มาเพิ่มหน่อยนะ Upload เข้า YouTube แล้ว Embedded ลงแนบใน log ก็ได้]